The Missile Launcher and Sensor work together as a defensive set.
Available at Research Lab level 9. (1 Missile Launcher and 5 Sensors)
Sensors are invisible to attackers, and upon enemy detection, will order the Missile Launcher to fire 9 high powered missiles to its location! (Sensor HP is equal to 2 missile barrages)
The missile laucher structure is able to fire anywhere within the colony, and therefore has highly adjustable defensive capabilities.
Note: Building Sensors alone provide no defense without the Missile Launcher structure, and likewise the Missile Launcher can not detect enemy targets without the Sensors.
This pitfall device traps and completely neutralizes units up to its capacity.
Unlucky troops or survivors can also be trapped.
Requires repair after use.
A section of fence with a powerful electric current.
Any unit that comes in contact with this fence will receive high damage.
Deals more damage to enemy units with high attack power.
A barrel of toxic sludge that releases its contents all over attackers that come in contact, and slows their movement speed. Not as effective against units that already have slow movement.
A powerful enhanced landmine that covers a wide area. Additionally, this mine explodes sooner after being triggered.
Requires repair after use.
The ability to play the game horizontally has been added to the current Android binary.
※available on iOS from version 1.1.5
The default setting is set to Auto, and unless changed in the UI, the screen direction will change automatically depending on the direction the device is held.
From the side wheel menu, select Options, UI Settings, Change Screen Direction.
The screen can now be set to horizontal, vertical, or automatic.
※The settings will revert to default upon uninstall.